<library>
 <library>/lib/krystal/skelkrystal_colliders</library>
 <addon plugin="crystalspace.mesh.loader.animesh.body">
 <skeleton name="krystal_body" skeletonfact="krystal_rig">
  <bone name="Hips">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <!--colliderconvexmesh mesh="coll_Hips" /-->
    <collidersphere radius="0.035" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
  </bone>
  <bone name="ToSpine">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_ToSpine" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.05" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
    <rotate rotz="3.1415927" />
   </joint>
  </bone>
  <bone name="Spine">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <!--colliderconvexmesh mesh="coll_Spine" friction="0.9" elasticity="0.5" softness="0.5" /-->
    <collidersphere radius="0.035" friction="0.9" elasticity="0.5" softness="0.5">
     <move x="0.0" y="0.0" z="0.055" />
    </collidersphere>
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.05" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
    <rotate rotz="3.1415927" />
   </joint>
  </bone>
  <bone name="Spine1">
   <properties>
    <mass value="5.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_Spine1" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.05" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
    <rotate rotz="3.1415927" />
   </joint>
  </bone>
  <bone name="Neck">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <collidersphere radius="0.035" friction="0.9" elasticity="0.5" softness="0.5" />
    <!--colliderconvexmesh mesh="coll_Neck" friction="0.9" elasticity="0.5" softness="0.5" /-->
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.05" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
    <rotate rotz="3.1415927" />
   </joint>
  </bone>
  <bone name="Head">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_Head" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
    <rotate rotz="3.1415927" />
   </joint>
  </bone>
  <bone name="RightUpLeg">
   <properties>
    <mass value="3.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightUpLeg" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.0" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightLeg">
   <properties>
    <mass value="2.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightLeg" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="true" z="true">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.0" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightFoot">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightFoot" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftUpLeg">
   <properties>
    <mass value="3.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftUpLeg" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.0" y="-0.2" z="-0.2" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftLeg">
   <properties>
    <mass value="2.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftLeg" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="true" z="true">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.0" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftFoot">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftFoot" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightShoulder">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <!--colliderconvexmesh mesh="coll_RightShoulder" friction="0.9" elasticity="0.5" softness="0.5" /-->
    <collidersphere radius="0.035" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.01" y="-0.2" z="-0.1" />
      <max x="0.01" y="0.2" z="0.1" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightArm">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightArm" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.2" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightForeArm">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightForeArm" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="true">
      <min x="-0.1" y="-0.0" z="-0.83" />
      <max x="0.1" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="RightHand">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_RightHand" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.0" y="-0.2" z="-0.7" />
      <max x="0.0" y="0.2" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftShoulder">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <!--colliderconvexmesh mesh="coll_LeftShoulder" friction="0.9" elasticity="0.5" softness="0.5" /-->
    <collidersphere radius="0.035" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.01" y="-0.2" z="-0.1" />
      <max x="0.01" y="0.2" z="0.1" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftArm">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftArm" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.2" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftForeArm">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftForeArm" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.83" y="-0.83" z="-0.83" />
      <max x="0.83" y="0.83" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <bone name="LeftHand">
   <properties>
    <mass value="1.0" />
   </properties>
   <colliders>
    <colliderconvexmesh mesh="coll_LeftHand" friction="0.9" elasticity="0.5" softness="0.5" />
   </colliders>
   <joint>
    <bounce x="0.2" y="0.2" z="0.2" />
    <constraints>
     <distance x="true" y="true" z="true" />
     <angle x="false" y="false" z="false">
      <min x="-0.0" y="-0.2" z="-0.7" />
      <max x="0.0" y="0.2" z="0.83" />
     </angle>
    </constraints>
   </joint>
  </bone>
  <chain name="torso" root="ToSpine">
   <child name="Head"/>
  </chain>
  <chain name="left_arm" root="LeftShoulder">
   <child name="LeftHand"/>
  </chain>
  <chain name="right_arm" root="RightShoulder">
   <child name="RightHand"/>
  </chain>
  <chain name="left_leg" root="LeftUpLeg">
   <child name="LeftToeBase"/>
  </chain>
  <chain name="right_leg" root="RightUpLeg">
   <child name="RightToeBase"/>
  </chain>
 </skeleton>
 </addon>
</library>
